{
    "subtitles.entity.wither.shoot": "速度提升",
    "subtitles.entity.slime.squish": "史萊姆陷阱",
    "subtitles.item.bottle.empty": "史萊姆陷阱失效",
    "subtitles.entity.slime.hurt": "史萊姆陷阱放置",
    "subtitles.entity.chicken.egg": "道具已放置",
    "subtitles.item.trident.return": "跳躍提升啟用",
    "subtitles.entity.snowball.throw": "物品投擲",
    "subtitles.entity.evoker.cast_spell": "鐵砧發射",
    "subtitles.entity.evoker.prepare_attack": "鐵砧掠過頭頂",
    "subtitles.entity.shulker.shoot": "物品已放置",
    "subtitles.entity.evoker_fangs.attack": "物品被掠奪",
    "subtitles.entity.magma_cube.death": "熔岩陷阱",
    "subtitles.entity.magma_cube.hurt": "熔岩陷阱已放置",
    "subtitles.block.enchantment_table.use": "物品增強",
    "subtitles.entity.enderman.teleport": "玩家傳送",
    "subtitles.entity.player.burp": "蘋果食用",
    "subtitles.entity.iron_golem.death": "時間結束",
    "sr.basic.yes": "是",
    "sr.basic.no": "否",
    "sr.basic.on": "啟用",
    "sr.basic.off": "禁用",
    "sr.basic.on_l": "啟用",
    "sr.basic.off_l": "禁用",
    "sr.basic.yes_l": "是",
    "sr.basic.no_l": "否",
    "sr.basic.next": "下一個",
    "sr.basic.previous": "上一個",
    "sr.basic.increase": "增加",
    "sr.text_menu.yes": "[是]",
    "sr.text_menu.no": "[否]",
    "sr.text_menu.on": "[啟用]",
    "sr.text_menu.off": "[禁用]",
    "sr.text_menu.nearby": "[附近]",
    "sr.text_menu.any_y_coordinate": "[任意Y軸]",
    "sr.text_menu.click": "（點擊此處）",
    "sr.control_tip.dagger_attack_2": "暴擊傷害!",
    "sr.control_tip.hold_sprint_1": "按住",
    "sr.control_tip.press_open_wings_1": "按下",
    "sr.control_tip.press_open_wings_2": "來展開鞘翅!",
    "sr.control_tip.sneak_heal_1": "按住",
    "sr.control_tip.sneak_heal_2": "來恢復生命!",
    "sr.gamemode_info.standard_race_1": "基礎競速",
    "sr.gamemode_info.standard_race_2": "比其他玩家更快到達終點!",
    "sr.gamemode_info.last_place_elimination_2": "最好不要成為最後一個!",
    "sr.gamemode_info.tactics_race_2": "所有玩家將獲得相同的道具，記錄點會給予新的道具!",
    "sr.gamemode_info.time_attack_1": "排位模式",
    "sr.gamemode_info.time_attack_2": "用你最快的速度到達終點!",
    "sr.gamemode_info.timed_ko_fest_2": "在時間結束前取得盡可能多的擊殺數!",
    "sr.gamemode_info.resource_control_1": "資源占領",
    "sr.gamemode_info.target_attack_1": "障礙擊破",
    "sr.gamemode_info.target_attack_2": "用最快的速度破壞每一個目標!",
    "sr.item.potato": "沒用的馬鈴薯",
    "sr.item.snowball": "電擊雪球",
    "sr.item.missile": "導彈發射器",
    "sr.item.tnt": "可投擲TNT",
    "sr.item.sword": "擊退劍",
    "sr.item.apple": "治癒蘋果",
    "sr.item.invisibility": "隱身",
    "sr.item.resistance": "抗性提升",
    "sr.item.totem": "不死圖騰",
    "sr.item.jump_boost": "跳躍提升",
    "sr.item.speed_boost": "速度提升",
    "sr.item.ender_pearl": "終界珍珠",
    "sr.item.elytra": "鞘翅",
    "sr.item.slime_trap": "史萊姆陷阱",
    "sr.item.lingering_potion": "討厭的中毒藥水",
    "sr.item.chicken_mine": "小雞炸彈",
    "sr.item.trapped_chest": "陷阱箱",
    "sr.item.anvil": "天降砧義",
    "sr.item.squid": "失明魷魚",
    "sr.item.lightning": "落雷打擊",
    "sr.item.charity_speed_boost": "落後速度補償",
    "sr.item_elite.potato": "閃光伺服器",
    "sr.item_elite.battle_bat": "棒球棒",
    "sr.item_elite.fire_charge": "火球",
    "sr.item_elite.tnt": "範圍TNT",
    "sr.item_elite.axe": "紅色斧頭",
    "sr.item_elite.golden_apple": "附魔金蘋果",
    "sr.item_elite.cloak_and_dagger": "刺客套裝",
    "sr.item_elite.totem": "生命圖騰",
    "sr.item_elite.jump_boost": "超級跳躍提升",
    "sr.item_elite.speed_boost": "超級速度提升",
    "sr.item_elite.warp": "終界傳送",
    "sr.item_elite.elytra": "火箭助推鞘翅",
    "sr.item_elite.magma_trap": "熔岩陷阱",
    "sr.item_elite.chicken_mine": "超級小雞炸彈",
    "sr.item_elite.land_mine": "地雷",
    "sr.item_elite.anvil": "正義之砧",
    "sr.item_elite.enderman": "終界刺客",
    "sr.item_elite.squid": "憤怒魷魚",
    "sr.item_elite.storm": "閃電風暴",
    "sr.item_elite.dagger": "小刀",
    "sr.item_elite.rocket": "火箭助推器",
    "sr.tutorial.tutorial": "[教學]",
    "sr.item_elite.invulnerability": "無敵",
    "sr.tutorial.cps_2": "4點生命",
    "sr.tutorial.cps_3": "嗎？",
    "sr.tutorial.elytra_pad": "你踩上了一個鞘翅平台!張開你的翅膀，滑翔到終點吧。",
    "sr.tutorial.emerald_jump_1": "綠寶石方塊",
    "sr.tutorial.emerald_jump_2": " 會給你跳躍提升。",
    "sr.tutorial.reset_1": "不小心掉出了跑道？使用你的 ",
    "sr.tutorial.reset_2": "重設物品（屏障）",
    "sr.tutorial.reset_3": " 來安全返回賽道!",
    "sr.tutorial.resistance_1": "鐵方塊",
    "sr.tutorial.resistance_2": " 將給你短暫的無敵效果。",
    "sr.tutorial.swimming_is_fast": "不要害怕落水，速度效果同樣適用於游泳!",
    "sr.tutorial.switch_alters_track": "這是一個開關。按下它，賽道的某處就會產生變化。",
    "sr.tutorial.use_item_by_pressing": "要使用大多數道具，可以按下",
    "sr.error.cannot_hold_items_in_offhand": "[ ! ] 抱歉，但你不能將道具放到你的副手!",
    "sr.error.no_target": "[ ! ] 未找到目標。",
    "sr.error.enderman_already_active": "[ ! ] 你已經有一個終界使者在工作了!",
    "sr.error.cannot_reset_at_this_time": "[ ! ] 你不能在這個時候進行重設!",
    "sr.error.warp_failed_no_loaded_checkpoint": "[ ! ] 傳送失敗!下一個檢查點所在區塊未被載入。",
    "sr.error.warp_failed_no_enemy_found": "[ ! ] 傳送失敗!未找到敵方玩家。",
    "sr.error.track_does_not_support_ai": "[ ! ] 該地圖不支持AI玩家。",
    "sr.error.need_admin_tag_1": "[ ! ] 你需要 ",
    "sr.error.cannot_restart_while_others_are_waiting": "[ ! ] 無法重啟地圖!其他玩家正在等待遊玩!",
    "sr.error.invite_has_expired": "[ ! ] 請求超時!太慢了。",
    "sr.inventory.play_or_spectate": "切換玩家和旁觀者",
    "sr.inventory.play": "玩家",
    "sr.inventory.spectate": "旁觀者",
    "sr.inventory.heads_up_display": "抬頭顯示：",
    "sr.inventory.show_navigator": "顯示導航",
    "sr.inventory.show_next_checkpoint": "顯示下個紀錄點",
    "sr.inventory.minimal_hud_mode": "HUD 勿擾模式",
    "sr.inventory.music": "音樂：",
    "sr.inventory.music_custom": "自訂",
    "sr.inventory.music_volume_is_controlled_by": "音樂大小可以在 選項 - 音樂和音效... 中的",
    "sr.inventory.speedometer_units": "速度單位：",
    "sr.inventory.swiftness_potion_level": "速度效果等級",
    "sr.inventory.none": "無",
    "sr.inventory.hit_sound": "命中音效：",
    "sr.inventory.call_vote": "發起投票",
    "sr.inventory.you_can_only_call_a_vote": "你只能發起一個投票",
    "sr.inventory.click_to_call_a_vote": "點擊此處來發起投票!",
    "sr.inventory.admin_menu": "管理員菜單",
    "sr.inventory.click_to_open_the": "點擊打開",
    "sr.game.loading": "載入中...",
    "sr.inventory.control_panel_for_admins": "管理員控制面板。",
    "sr.game.waiting_for_chunks": "等待區塊載入...",
    "sr.game.cannot_find_activator_node": "無法找到啟用器節點!",
    "sr.game.route_open_1": " ",
    "sr.game.route_open_2_yellow": "黃色",
    "sr.game.route_open_2_red": "紅色",
    "sr.game.route_open_2_emerald": "綠寶石",
    "sr.game.route_open_2_gold": "黃金",
    "sr.game.switch_pressed": "一個開關被按下!",
    "sr.game.orange_team": "橙隊",
    "sr.game.cyan_team": "青隊",
    "sr.game.lose_ko_harmed_teammate_1": "你因為誤傷了你的隊友而被 ",
    "sr.game.lose_ko_harmed_teammate_2": "扣除1個擊殺數",
    "sr.game.lose_ko_harmed_teammate_3": " !",
    "sr.game.go": "開跑!",
    "sr.game.fight": "開打!",
    "sr.game.final_lap_1": "最後",
    "sr.game.final_lap_2": "一圈!",
    "sr.game.finished": "結束!",
    "sr.game.overall_time": "總時長：",
    "sr.game.lap_completed": "完成一圈!",
    "sr.game.21st_place": "第21名!",
    "sr.game.2nd_place": "第2名!",
    "sr.game.1st_place": "第1名!",
    "sr.game.22nd_place": "第22名!",
    "sr.game.23rd_place": "第23名!",
    "sr.game.31st_place": "第31名!",
    "sr.game.32nd_place": "第32名!",
    "sr.game.33rd_place": "第33名!",
    "sr.game.battle_ends_in_2": "秒後結束!",
    "sr.game.race_ends_in_1": "競速比賽將在",
    "sr.game.battle_ends_in_1": "對抗比賽將在",
    "sr.game.got_points": "分",
    "sr.game.got_point": "分",
    "sr.game.did_not_finish": "未完成",
    "sr.game.time_up": "時間到!",
    "sr.game.time_remaining": "剩餘時間：",
    "sr.game.better_luck_next_time": "祝下次好運!",
    "sr.game.pickup_cooldown": "拾取冷卻",
    "sr.game.out_of_bounds": "你超出了邊界!",
    "sr.game.off_course": "你離開了賽道!",
    "sr.game.wrong_way": "方向錯誤!",
    "sr.game.missed_a_checkpoint": "你錯過了一個檢查點!",
    "sr.game.kos": "擊殺數： ",
    "sr.game.rank": "排名： ",
    "sr.game.current_leader": "當前領先：",
    "sr.game.current_leaders": "當前領先：",
    "sr.game.you_got_a_ko": "你獲得了一個擊殺數!",
    "sr.game.bronze_medal_earned": "銅牌已獲得!",
    "sr.game.silver_medal_beaten": "你擊敗了銀牌!",
    "sr.game.silver_medal_earned": "銀牌已獲得!",
    "sr.game.gold_medal_beaten": "你擊敗了金牌!",
    "sr.game.gold_medal_earned": "金牌已獲得!",
    "sr.game.diamond_medal_earned": "鑽石獎牌已獲得!",
    "sr.game.bronze_medal_finished": "銅牌記錄 >> 已完成!",
    "sr.game.silver_medal_finished": "銀牌記錄 >> 已完成!",
    "sr.game.gold_medal_finished": "金牌記錄 >> 已完成!",
    "sr.game.personal_best_finished": "個人最佳記錄 >> 已完成!",
    "sr.game.bronze_medal": "銅牌記錄： [",
    "sr.game.silver_medal": "銀牌記錄： [",
    "sr.game.diamond_medal": "鑽石記錄： [",
    "sr.game.new_personal_best": "新的個人記錄! [",
    "sr.game.personal_best": "個人記錄： [",
    "sr.game.your_time": "本次用時： [",
    "sr.game.your_time_no_pickups": "本次用時（無道具）： [",
    "sr.game.new_best_no_pickups": "新紀錄（無道具）： [",
    "sr.game.invalid_time_cheats_detected": "檢測到作弊碼啟用!時間將不被記錄。",
    "sr.game.next_elimination": "下一個目標 >> ",
    "sr.game.lives": "生命數：",
    "sr.game.lives_remaining": "剩餘生命： ",
    "sr.game.hit": "命中目標!",
    "sr.game.editing_custom_tracks": "正在編輯：自訂賽道",
    "sr.game.custom_track_manager": "自訂賽道管理器",
    "sr.game.finished_editing_custom_tracks": "已完成自訂賽道編輯。",
    "sr.game.track_failed_to_load": "賽道載入失敗!",
    "sr.game.free_roam_ended": "遊覽模式結束。",
    "sr.game.free_roam": "已進入遊覽模式!",
    "sr.game.return_to_lobby": "返回大廳",
    "sr.game.item_restart": " >> 重啟",
    "sr.game.final_time": "最終用時： ",
    "sr.game.sudden_death": "突然死亡!",
    "sr.game.times_to_beat": "目標時間",
    "sr.game.abort": "比賽中斷!",
    "sr.game.restart": "地圖重啟!",
    "sr.game.aborted_by_2": "中斷了地圖）",
    "sr.game.aborted_by_1": "（管理員 ",
    "sr.game.restarted_by_1": "（管理員 ",
    "sr.game.restarted_by_2": "重啟了地圖）",
    "sr.game.medals_earned": "獲得獎牌：",
    "sr.game.targets_remaining": "剩餘目標： ",
    "sr.game.editing_random_track_pool": "正在編輯：地圖隨機池",
    "sr.game.random_track_pool": "地圖隨機池",
    "sr.game.justice_is_served": "鐵砧已發送!",
    "sr.game.injustice_is_served": "砧義已發送!",
    "sr.game.anvil_targets": "目標： ",
    "sr.game.anvil_target": "目標： ",
    "sr.game.critical_hit": "致命一擊!",
    "sr.game.steal_enchanted_1": "好耶!你的終界使者幫你偷到了一個 ",
    "sr.game.steal_enchanted_2": "強化的",
    "sr.game.steal_enchanted_3": " 道具。倒楣蛋",
    "sr.game.item_stolen_by": "糟糕!你的物品被送給了 ",
    "sr.game.storm_extended": "你延長了雷暴的時間!",
    "sr.game.storm_incoming": "風暴將至...",
    "sr.game.10_min_ahead": "不可思議!你比上一圈快了10分鐘多!",
    "sr.game.10_min_behind": "你在幹什麼？你比上一圈慢了不止10分鐘!",
    "sr.game.laps_to_go": " 圈剩餘!",
    "sr.apply.invulnerability": "↑ 無敵",
    "sr.apply.jump_boost": "↑ 跳躍提升",
    "sr.apply.resistance": "↑ 抗性提升",
    "sr.apply.full_recovery": "↑ 完全恢復",
    "sr.apply.totem": "↑ 屹立不倒!",
    "sr.speedomoter.walk.speed_31": "速度 XXXI（走路）",
    "sr.speedomoter.walk.speed_8": "速度 VIII（走路）",
    "sr.speedomoter.walk.speed_7": "速度 VII（走路）",
    "sr.speedomoter.walk.speed_6": "速度 VI（走路）",
    "sr.speedomoter.walk.speed_5": "速度 V（走路）",
    "sr.speedomoter.walk.speed_4": "速度 IV（走路）",
    "sr.speedomoter.walk.speed_3": "速度 III（走路）",
    "sr.speedomoter.walk.speed_2": "速度 II（走路）",
    "sr.speedomoter.sneak.speed_3": "速度 III（潛行）",
    "sr.speedomoter.sneak.speed_4": "速度 IV（潛行）",
    "sr.speedomoter.sneak.speed_6": "速度 VI（潛行）",
    "sr.speedomoter.sneak.speed_7": "速度 VII（潛行）",
    "sr.speedomoter.sneak.speed_8": "速度 VIII（潛行）",
    "sr.speedomoter.sneak.speed_21": "速度 XXI（潛行）",
    "sr.speedomoter.sprint.speed_2": "速度 II（疾跑）",
    "sr.speedomoter.sprint.speed_3": "速度 III（疾跑）",
    "sr.speedomoter.sprint.speed_4": "速度 IV（疾跑）",
    "sr.speedomoter.sprint.speed_5": "速度 V（疾跑）",
    "sr.speedomoter.sprint.speed_6": "速度 VI（疾跑）",
    "sr.speedomoter.sprint.speed_7": "速度 VII（疾跑）",
    "sr.speedomoter.sprint.speed_21": "速度 XXI（疾跑）",
    "sr.speedomoter.sprint.speed_31": "速度 XXXI（疾跑）",
    "sr.become_idle": "你進入了閒置狀態!",
    "sr.no_longer_idle": "你返回了遊戲。",
    "sr.idle": "閒置中",
    "sr.you_are_idle": "你進入了AFK狀態。",
    "sr.reset": "重設",
    "sr.magic_head_button": "魔法按鈕",
    "sr.kart_yellow": "黃色卡丁車",
    "sr.kart_red": "紅色卡丁車",
    "sr.kart_blue": "藍色卡丁車",
    "sr.kart_green": "綠色卡丁車",
    "sr.kart_purple": "紫色卡丁車",
    "sr.input_detector": "輸入檢測",
    "sr.position": "位置",
    "sr.kos": "擊殺數",
    "sr.points": "分數",
    "sr.ko_ranking": "擊殺榜",
    "sr.you_are_now_a_spectator": "你加入了旁觀者隊列!",
    "sr.is_now_a_spectator": " 現在是一名旁觀者!",
    "sr.you_died": "你死了!",
    "sr.team_points": "隊伍積分",
    "sr.music_track_default": "默認",
    "sr.music_track": "當前音樂曲目： ",
    "sr.music_enabled": "音樂啟用。",
    "sr.music_disabled": "音樂禁用。",
    "sr.click_this_text_to_download_the_resource_pack": "[點擊這裡下載材質包]",
    "sr.click_this_text_to_download_the_template": "[點擊這裡下載模板]",
    "sr.mid_game_vote.call_a_vote": "發起投票",
    "sr.mid_game_vote.button.restart_race": "[重啟競速]",
    "sr.mid_game_vote.button.restart_battle": "[重啟對抗]",
    "sr.mid_game_vote.button.return_to_lobby": "[返回大廳]",
    "sr.mid_game_vote.button.end_track_test": "[結束地圖測試]",
    "sr.mid_game_vote.player_called_vote": " 發起了一個投票!",
    "sr.mid_game_vote.return_to_lobby": "是否返回大廳？",
    "sr.mid_game_vote.restart_race": "確認重啟競速？",
    "sr.mid_game_vote.restart_battle": "確認重啟對抗？",
    "sr.mid_game_vote.votes_needed_1": "（還需要",
    "sr.mid_game_vote.click_to_vote": "（點此投票）",
    "sr.mid_game_vote.waiting_for_other_players_to_respond": "等待其他玩家...",
    "sr.mid_game_vote.vote_is_for_active_players_only": "僅玩家隊列可以投票。",
    "sr.mid_game_vote.returned_to_lobby": "正在返回大廳!",
    "sr.mid_game_vote.restart": "正在重啟!",
    "sr.admin_menu.admin_menu": "管理員菜單",
    "sr.admin_menu.restart_lobby": "[重啟遊戲大廳]",
    "sr.admin_menu.force_ready": "[強制所有玩家準備]",
    "sr.admin_menu.force_unready": "[強制取消準備]",
    "sr.admin_menu.set_time_to_5s": "[設置大廳時間為5秒]",
    "sr.lobby.use_key_to_choose_1": "按下 ",
    "sr.admin_menu.full_restart": "[完全重啟]",
    "sr.lobby.use_key_to_choose_2": " 來選擇這張地圖。",
    "sr.lobby.wait_before_making_input": "請等一會再進行操作... ",
    "sr.lobby.use_key_to_unready_1": "按下 ",
    "sr.lobby.use_key_to_unready_2": " 來取消準備。",
    "sr.lobby.use_key_to_ready_1": "按下 ",
    "sr.lobby.use_key_to_ready_2": " 來準備。",
    "sr.lobby.use_key_to_vote_1": "按下 ",
    "sr.lobby.use_key_to_vote_2": " 來投票。",
    "sr.lobby.use_key_to_allow_1": "按下 ",
    "sr.lobby.use_key_to_ban_1": "按下 ",
    "sr.lobby.use_key_to_ban_2": " 將這張地圖移出地圖隨機池。",
    "sr.lobby.player_chose_this_track_1": "（",
    "sr.lobby.player_chose_this_track_2": " 選擇了這張地圖）",
    "sr.lobby.decides_the_track": " 選擇地圖!",
    "sr.lobby.battle_arena": "對戰地圖",
    "sr.lobby.race_track": "競速地圖",
    "sr.lobby.joined_cyan_team": "你加入了青隊。",
    "sr.lobby.joined_orange_team": "你加入了橙隊。",
    "sr.lobby.joined_neutral_team": "你加入了中立方。",
    "sr.lobby.team_forced_to_orange": "[ ! ] 動態平衡觸發!你被切換到了橙隊。",
    "sr.lobby.1st_with": "[第1名] ",
    "sr.lobby.2nd_with": "[第2名] ",
    "sr.lobby.3rd_with": "[第3名] ",
    "sr.lobby.point": " 分。",
    "sr.lobby.points": " 分。",
    "sr.lobby.orange_and_cyan_tied": "平局!兩隊獲得了一樣的分數。",
    "sr.lobby.cyan_team_wins": "青隊勝利!",
    "sr.lobby.orange_team_wins": "橙隊勝利!",
    "sr.lobby.nobody_first": "沒人獲得第一...",
    "sr.lobby.nobody_third": "沒人獲得第三...",
    "sr.lobby.trophy": "獎盃",
    "sr.lobby.container_name.random": "全隨機",
    "sr.lobby.container_name.chests_only": "只有普通箱子",
    "sr.lobby.container_name.capsules_only": "只有膠囊",
    "sr.lobby.container_name.specialty_only": "只有特殊道具",
    "sr.lobby.container_name.chests_and_ender_chests": "箱子和終界箱",
    "sr.lobby.container_name.chests_ender_chests_enchanting_tables": "箱子，終界箱，附魔台",
    "sr.lobby.container_name.capsules_and_enchanting_tables": "膠囊和附魔台",
    "sr.lobby.container_name.specialty_and_enchanting_tables": "特殊道具和附魔台",
    "sr.lobby.container_name.ender_chests_only": "只有終界箱",
    "sr.lobby.container_name.buffet": "自選",
    "sr.lobby.race_mode_item_rule": "競速模式道具規則：",
    "sr.lobby.battle_mode_item_rule": "對抗模式道具規則：",
    "sr.lobby.type_offense": "類型：進攻",
    "sr.lobby.type_defense": "類型：防禦",
    "sr.lobby.type_trap": "類型：陷阱",
    "sr.lobby.type_global": "類型：全局",
    "sr.lobby.race_mode_game_type": "競速模式遊戲類型：",
    "sr.lobby.standard_race": "基礎競速",
    "sr.lobby.last_place_elimination": "末位淘汰賽",
    "sr.lobby.random_gamemode": "隨機",
    "sr.lobby.tagged_as_admin": "你現在是一名管理員了。",
    "sr.lobby.tagged_use_key_1": "使用 ",
    "sr.lobby.round_1_of_3": "回合 [1/3]",
    "sr.lobby.round_2_of_3": "回合 [2/3]",
    "sr.lobby.round_3_of_3": "回合 [3/3]",
    "sr.lobby.round_1_of_4": "回合 [1/4]",
    "sr.lobby.round_2_of_4": "回合 [2/4]",
    "sr.lobby.round_3_of_4": "回合 [3/4]",
    "sr.lobby.round_4_of_4": "回合 [4/4]",
    "sr.lobby.round_1_of_5": "回合 [1/5]",
    "sr.lobby.round_2_of_5": "回合 [2/5]",
    "sr.lobby.round_3_of_5": "回合 [3/5]",
    "sr.lobby.round_4_of_5": "回合 [4/5]",
    "sr.lobby.round_5_of_5": "回合 [5/5]",
    "sr.lobby.endless_mode": "無盡模式",
    "sr.lobby.race": "競速",
    "sr.lobby.gamemode": "遊戲模式： ",
    "sr.lobby.battle": "對抗",
    "sr.lobby.choice": "選擇",
    "sr.lobby.next_battle_arena": "下一張對抗地圖： ",
    "sr.lobby.next_track": "下一張競速地圖： ",
    "sr.lobby.created_by": "創作者： ",
    "sr.lobby.size_tiny": "迷你",
    "sr.lobby.size_small": "小",
    "sr.lobby.size_medium": "中",
    "sr.lobby.voting_for_1": "已投給地圖1",
    "sr.lobby.voting_for_2": "已投給地圖2",
    "sr.lobby.voting_for_3": "已投給地圖3",
    "sr.lobby.non_admin_can_load_saves_2": "載入",
    "sr.lobby.non_admin_can_load_saves_3": " 保存的狀態。",
    "sr.lobby.ready_to_play": "準備開始!",
    "sr.lobby.lobby_paused": "已暫停!",
    "sr.lobby.waiting_for_players_to_ready_up": "等待玩家準備...",
    "sr.lobby.players_must_ready_to_start": " 位玩家必須準備來開始遊戲。",
    "sr.lobby.player_must_ready_to_start": " 位玩家必須準備來開始遊戲。",
    "sr.lobby.player_must_unready_to_pause": " 位玩家必須取消準備來暫停大廳。",
    "sr.lobby.players_must_unready_to_pause": " 位玩家必須取消準備來暫停大廳。",
    "sr.lobby.vote_for_next_race_track": "為下一張競速地圖投票!",
    "sr.lobby.vote_for_next_battle_arena": "為下一張對抗地圖投票!",
    "sr.lobby.next_battle_starts_in": "下一場對抗賽將在",
    "sr.lobby.next_race_starts_in": "下一場競速比賽將在 ",
    "sr.lobby.track_selection_starts_in": "地圖選擇將在 ",
    "sr.lobby.grand_prix_starts_in": "大獎賽將在 ",
    "sr.lobby.seconds": " 秒後開始!",
    "sr.lobby.second": " 秒後開始!",
    "sr.lobby.must_be_admin_to_do_this": "[ ! ] 只有管理員能這樣做!",
    "sr.lobby.time_attack_select_a_track": "排位模式 -- 選擇地圖!",
    "sr.lobby.not_ready": "未準備",
    "sr.lobby.ready": "準備",
    "sr.lobby.arcade.canceled": "取消",
    "sr.lobby.arcade.unreleased": "未發布",
    "sr.lobby.arcade.2d_platformer": "一款關於有獨特能力的四個角色的2D遊戲。",
    "sr.lobby.arcade.bliss": "一個2D遊戲的概念證明。",
    "sr.editor.display.speedboost_30": "速度 30",
    "sr.editor.display.speedboost_20": "速度 20",
    "sr.editor.display.resistance_5s": "抗性提升（5秒）",
    "sr.editor.display.resistance_3s": "抗性提升（3秒）",
    "sr.editor.display.pos_calc_point": "位置計算點 ",
    "sr.editor.display.playerstart_battle": "玩家開始點（對抗）",
    "sr.editor.display.playerstart_race_ta": "玩家開始點（競速 / 排位模式）",
    "sr.editor.display.playerstart_race": "玩家開始點（競速）",
    "sr.editor.display.jumpboost": "跳躍提升",
    "sr.editor.display.itemchest_battle": "道具箱（對抗）",
    "sr.editor.display.itemchest_race_5plus": "道具箱（多於5人競速）",
    "sr.editor.display.elytrajump_high": "鞘翅平台（高）",
    "sr.editor.display.elytrajump_medium": "鞘翅平台（中）",
    "sr.editor.display.elytrajump_short": "鞘翅平台（低）",
    "sr.editor.display.finishline": "終點線（需要經過 %s 個紀錄點）",
    "sr.editor.display.checkpoint": "記錄點",
    "sr.editor.display.breadcrumb": "AI 導航點",
    "sr.editor.display.activator": "啟用器",
    "sr.editor.hotbar.reserved": "操作占位符",
    "sr.editor.hotbar.edit_breadcrumb": " >> 編輯AI導航點",
    "sr.editor.hotbar.selected_nodes_face_player": " >> 選擇的節點面向我!",
    "sr.editor.hotbar.edit_checkpoint": " >> 編輯記錄點",
    "sr.editor.hotbar.edit_itemchest": " >> 編輯道具箱",
    "sr.editor.hotbar.select_nearest_node": " >> 選擇最近的節點",
    "sr.editor.hotbar.erase_all_selected_nodes": "（刪除所有選擇的節點）",
    "sr.editor.hotbar.eraser": "刪除",
    "sr.editor.config.teleporter.destination": "[目的地]",
    "sr.editor.config.teleporter.source": "[來源]",
    "sr.editor.config.teleporter.sound": "聲音： ",
    "sr.editor.config.teleporter.particles": "粒子效果： ",
    "sr.editor.config.teleporter.type": "類型： ",
    "sr.editor.config.teleporter.channel": "頻道： ",
    "language.name": "中文（台灣）",
    "language.code": "zh_tw",
    "container.crafting": "玩家設置",
    "subtitles.entity.slime.death": "史萊姆陷阱",
    "subtitles.entity.slime.attack": "史萊姆陷阱已命中",
    "subtitles.item.armor.equip_iron": "抗性提升啟用",
    "subtitles.entity.generic.extinguish_fire": "火焰燃燒",
    "subtitles.entity.pig.death": "圖騰發射了一個火箭？!",
    "subtitles.entity.vex.ambient": "幽靈嘲笑",
    "subtitles.entity.vex.hurt": "隱形已啟用",
    "subtitles.entity.magma_cube.squish": "熔岩陷阱",
    "sr.basic.decrease": "減少",
    "sr.game.lap": "Lap",
    "sr.editor.face_direction.facing_self": "所有選中的節點現在都面向你。",
    "sr.editor.face_direction.degrees_minus45": "[-45 度]",
    "sr.editor.face_direction.degrees_minus5": "[-5 度]",
    "sr.editor.face_direction.degrees_plus5": "[+5 度]",
    "sr.editor.face_direction.adjust_position": "調整位置： ",
    "sr.editor.face_direction.adjust_rotation": "調整旋轉： ",
    "sr.editor.face_direction.nudge": "[微調]",
    "sr.editor.face_direction.custom": "[自訂]",
    "sr.editor.face_direction.west": "[西]",
    "sr.editor.face_direction.south": "[南]",
    "sr.editor.face_direction.east": "[東]",
    "sr.editor.face_direction.north": "[北]",
    "sr.editor.disabled": "退出編輯模式。",
    "sr.editor.enabled": "編輯模式啟用。檢查你的物品欄!",
    "sr.editor.erased_selected_nodes": "清除所有選中的節點。",
    "sr.editor.toggle": " >> 切換編輯模式",
    "sr.editor.give.itemchest_5plus": "5人以上時使用的道具箱",
    "sr.editor.give.breadcrumb": "AI 節點（丟出物品來配置）",
    "sr.editor.give.teleporter": "傳送點（丟出物品來配置）",
    "sr.editor.give.elytrajump": "鞘翅平台（丟出物品來配置）",
    "sr.editor.give.resistance": "抗性提升（丟出物品來配置）",
    "sr.editor.give.speedboost": "速度提升（丟出物品來配置）",
    "sr.editor.give.itemchest": "道具箱（丟出物品來配置）",
    "sr.editor.give.checkpoint": "記錄點（丟出物品來配置）",
    "sr.editor.give.finishline": "終點線（丟出物品來配置）",
    "sr.editor.give.activator": "啟用器",
    "sr.editor.display.teleport_destination": "傳送目的地",
    "sr.control_tip.hold_sprint_2": "來保持疾跑!",
    "sr.gamemode_info.last_place_elimination_1": "末位淘汰賽",
    "sr.gamemode_info.gauntlet_race_2": "你有十分鐘的時間到達終點。祝你好運!",
    "sr.gamemode_info.3_lives_elimination_2": "你只有三次機會，活到最後的玩家將獲得勝利!",
    "sr.gamemode_info.resource_control_2": "道具始終會生成在相同的地方，擊殺數最多的玩家將獲得勝利!",
    "sr.item.enderman": "終界之手",
    "sr.item_elite.missile": "追蹤導彈發射器",
    "sr.item_elite.lingering_potion": "超大瓶中毒藥水",
    "sr.tutorial.mode": "教學模式： ",
    "sr.tutorial.cps_1": "你知道檢查點會恢復 ",
    "sr.tutorial.hit_checkpoints": "記住，只有每一個紀錄點都經過一次，這一圈才算完成!",
    "sr.tutorial.sprint_to_gain_speed": "保持疾跑來提升速度。跳躍或受到傷害都會損失速度!",
    "sr.error.no_gamemode_function": "[ ! ] 這個道具在該模式沒有作用!",
    "sr.error.need_admin_tag_2": " 標籤來修改這個!",
    "sr.inventory.default": "默認",
    "sr.inventory.the_jukebox_noteblock_slider": "唱片機/音階盒 選項調整。",
    "sr.inventory.minimal_chat_mode": "聊天勿擾模式：",
    "sr.inventory.during_a_race_or_battle": "且需要在競速或對抗期間。",
    "sr.game.route_open_3": " 通道打開了!",
    "sr.game.3rd_place": "第3名!",
    "sr.game.race_ends_in_2": "秒後結束!",
    "sr.game.elytra_lost": "鞘翅時間結束!",
    "sr.game.elytra_activated": "鞘翅已啟用!",
    "sr.game.hold_item_in_hand": "手持一個道具經過附魔台來強化它。",
    "sr.game.bronze_medal_beaten": "你擊敗了銅牌!",
    "sr.game.diamond_medal_beaten": "你擊敗了鑽石獎牌!",
    "sr.game.gold_medal": "金牌記錄： [",
    "sr.game.best_time_no_pickups": "最佳記錄（無道具）： [",
    "sr.game.respawn_point_set": "重生點已設置。",
    "sr.game.players_returned_to_lobby": "玩家將被送回遊戲大廳。",
    "sr.game.item_abort": " >> 終止",
    "sr.game.all_players_have_1_life": "所有玩家都只剩最後的一條命了。活下去!",
    "sr.game.finished_editing_random_tracks": "結束地圖隨機池編輯。",
    "sr.game.enderman_found_nothing": "你的終界使者沒幫你偷到任何東西。他們都太窮了!",
    "sr.game.used_reset": "你被重設到了你最後經過的那個檢查點。",
    "sr.game.cannot_count_above_25": "對不起，我無法數出高於25的數字!",
    "sr.speedomoter.walk.speed_21": "速度 XXI（走路）",
    "sr.speedomoter.sneak.speed_5": "速度 V（潛行）",
    "sr.speedomoter.sneak.speed_31": "速度 XXXI（潛行）",
    "sr.speedomoter.sprint.speed_8": "速度 VIII（疾跑）",
    "sr.was_moved_to_spectator_mode": " 因為閒置被移入旁觀者隊列。",
    "sr.you_are_now_a_player": "你加入了玩家隊列!",
    "sr.music_enabled_need_resource_pack": "音樂啟用。（需要安裝材質包）",
    "sr.mid_game_vote.vote_already_active": "[ ! ] 已經有一個進行中的投票!",
    "sr.mid_game_vote.end_track_test": "確認結束地圖測試？",
    "sr.mid_game_vote.votes_needed_2": " 個玩家參與投票）",
    "sr.mid_game_vote.vote_was_passed": "投票通過。",
    "sr.mid_game_vote.reminder_use_inventory_command_block_to_exit": "Tips：在遊戲過程中，你可以點擊物品欄中的 連鎖型命令方塊 來返回大廳。",
    "sr.lobby.use_key_to_allow_2": " 將這張地圖加入地圖隨機池。",
    "sr.lobby.team_forced_to_cyan": "[ ! ] 動態平衡觸發!你被切換到了青隊。",
    "sr.lobby.nobody_second": "沒人獲得第二...",
    "sr.lobby.thanks_for_playing": "感謝遊玩本地圖!",
    "sr.lobby.container_name.chests_and_enchanting_tables": "箱子和附魔台",
    "sr.lobby.type_speed": "類型：速度",
    "sr.lobby.battle_mode_game_type": "對抗模式遊戲類型：",
    "sr.lobby.tagged_use_key_2": " 來給予其他玩家修改大廳設置的權限。",
    "sr.lobby.laps": "圈數： ",
    "sr.lobby.size": "地圖大小： ",
    "sr.lobby.size_large": "大",
    "sr.lobby.non_admin_can_load_saves_1": "你不是管理員，但你依然可以",
    "sr.lobby.all_active_players_must_be_near_to_activate": "[ ! ] 所有活躍的玩家必須在這個命令方塊10格範圍內來查看製作組列表!",
    "sr.lobby.select_a_track": "選擇一張地圖!",
    "sr.lobby.admins_will_choose_track": "[ ! ] 玩家中包含管理員!將由他們來選擇地圖。",
    "sr.lobby.arcade.doze_off": "一款第三人稱的積木式益智遊戲，在遊戲中玩家可以駕駛推土機。",
    "sr.editor.warn_missing_activator": "100公尺內沒有可用的啟用節點!節點在這裡不工作!",
    "sr.editor.face_direction.degrees_plus45": "[+45 度]",
    "sr.editor.face_direction.set": "設置面向方向： ",
    "sr.editor.hotbar.cancel_selection": " >> 取消選擇",
    "sr.editor.give.jumpboost": "跳躍提升（丟出物品來配置）",
    "sr.editor.give.playerstart": "玩家起始點（丟出物品來配置）",
    "sr.editor.display.teleport_source": "傳送來源",
    "sr.editor.display.playerstart_battle_ta": "玩家開始點（對抗 / 排位模式）",
    "sr.editor.display.itemchest_race": "道具箱（競速）",
    "sr.editor.hotbar.choose_face_direction": " >> 選擇面向方向",
    "sr.editor.give.connector": "節點連接器（丟出物品來配置）",
    "sr.control_tip.dagger_attack_1": "從背後攻擊以造成",
    "subtitles.entity.pig.ambient": "哼哼",
    "sr.grand_prix.bossbar": "創建一個大獎賽",
    "sr.lobby.options.extra_chests_never": "[設置] 道具箱將不會生成在大的簇中（？）。",
    "sr.villager.start.30": "他們稱我為傻瓜。我要讓他們都看看!",
    "sr.grand_prix.started_2": "當玩家都完成準備時，比賽就將開始\n重新進入大獎賽設置房間來取消比賽。",
    "sr.villager.win.6": "我贏了!我希望有人用攝影機拍到了我。",
    "sr.grand_prix.no_track_exists": "[ ! ] 沒有地圖可供配置。你需要先往隊列中添加一張地圖!",
    "sr.lobby.options.crowd_sfx_off": "[設置] 人群音效將不會在大獎賽模式中播放。",
    "sr.villager.win.13": "我贏了!你輸了!",
    "sr.grand_prix.track_will_be_played_in_round": "賽道的遊玩順序是 #",
    "sr.lobby.options.item_balance_on__time": "[設置] 物品平衡：落後的玩家將會從道具箱中獲得更好的物品（與第一相比，基於檢查點個數）。",
    "sr.villager.win.14": "我簡直不敢相信我能贏...",
    "sr.grand_prix.round_limit_reached": "到達回合數上限（50）。",
  "sr.lobby.options.hud_classic": "[設置] Sprint Racer 將在遊戲過程中使用經典的HUD。",
  "sr.lobby.options.hud_modern": "[設置] Sprint Racer 將在遊戲過程中使用現代的HUD。",
    "sr.lobby.options.nearby_invisibility_5plus": "[設置] 在競速模式下，當超過5名玩家時，附近的玩家將變得半透明。",
    "sr.editor.config.breadcrumb.direction_4": "路徑 4： ",
    "sr.grand_prix.no_settings_available": "沒有可用的設置項。",
    "sr.lobby.race_ai": "競速AI",
    "sr.editor.config.breadcrumb.event_jump_boost": "使用跳躍提升並更換路線",
    "sr.lobby.amount_varies_per_track": "x1..3",
    "sr.lobby.options.any_player_loads_save_states": "[設置] 任何玩家都可以載入保存狀態（不包括創建或刪除）。",
    "sr.editor.config.breadcrumb.event_fallback": "AI卡住時恢復到該點",
    "sr.lobby.item_pickups": "道具拾取： ",
    "sr.lobby.villager_tip.3": "我討厭史萊姆陷阱!如果我的運動能力更強，我就能輕易的跳過他們...",
    "sr.editor.config.breadcrumb.event_mod_direction_5": "路徑 5 ： ",
    "sr.editor.config.connector.clear_all": "清除所有的目標路徑",
    "sr.lobby.credits.lobby_design": "大廳設計",
    "sr.lobby.villager_tip.5": "我聽到一個傳言，終界使者只能看到你手上的道具。如果那是真的，你可以空著手來避免你的道具被偷!",
    "sr.editor.config.connector.control_tip_2": " 來繪製路徑。",
    "sr.lobby.credits.view_full_credits": "查看完整製作組名單",
    "sr.lobby.villager_tip.9": "我不認為跳躍提升、終界珍珠或鞘翅有什麼用。直到我看到有人通過抄近路到每個檢查點並贏得比賽。我認為他們記住了檢查點的位置......這就是作弊!",
    "sr.editor.config.checkpoint.text": "到達記錄點提升： ",
    "sr.lobby.currently_a_spectator": "[ ! ] 你現在是一名旁觀者。打開你的物品欄並點擊玩家圖像來重新成為一名玩家。",
    "sr.lobby.villager_tip.12": "你在排位模式下獲取過道具嗎？道具是不可預測的，但是在這個模式中，同一個位置每次都會生成相同的物品!",
    "sr.editor.config.checkpoint.set_point_1": " >> 按下以設置點1（開始點）",
    "sr.lobby.save_state.already_empty": "保存的狀態為空。",
    "sr.lobby.villager_tip.16": "The Gauntlet 是這個世界的終極挑戰。傳說有人能在3分30秒內完成它。這個世界上怎麼可能有人能做到？!",
    "sr.editor.config.finishline.checkpoints_needed": "每圈所需的檢查點個數： ",
    "sr.lobby.save_state.cannot_load_empty": "無法載入空的狀態!",
    "sr.lobby.villager_tip.20": "我聽說地圖的可下載版本有內建編輯器。但它在領域服模式被砍掉了...多可惜啊!",
    "sr.editor.config.jumpboost.intensity": "等級： ",
    "sr.lobby.save_state.restored_all_defaults": "[保存狀態] 還原所有設定到地圖預設值。",
    "sr.lobby.villager_tip.24b": " ，你將會獲得額外的高度!為什麼？我也不知道!",
    "sr.editor.config.scriptmove.name": "腳本隊列",
    "sr.lobby.save_state.tracks_banned": " 賽道已禁用 ",
    "sr.lobby.villager_tip.27a": "我現在不能跟你說話，我正在用全力行走!",
    "sr.lobby.save_state.tracks.random": "地圖選擇：隨機",
    "sr.credits.programming_and_game_design": "程序＆遊戲設計",
    "sr.lobby.save_state.items.always_off": "道具：總是禁用",
    "sr.cheats.drop_to_cycle": "丟出以循環瀏覽所有道具。",
    "sr.lobby.save_state.item_rule": "道具規則： ",
    "sr.cheats.change_horn_2": " 來改變你的喇叭聲。",
    "sr.lobby.save_state.always_off": "總是禁用",
    "sr.cheats.arrow_of_cheating": "作弊者之矢",
    "sr.lobby.save_state.ai_difficulty.auto": "AI 水平：自動",
    "sr.cheats.0to60": "瞬間加速，始終保持在最高速度。",
    "sr.lobby.save_state.let_ai_finish": "允許AI 完成比賽： ",
    "sr.cheats.desperation": "最後一位玩家將獲得輕微的速度補償。",
    "sr.cheats.healthnut": "玩家的恢復速度大幅提升（除了對抗模式）。",
    "sr.grand_prix.track_sequence_description": "在大獎賽中，賽道將按照您的設置遊玩。\n最少：1回合。｜最多：50回合。",
    "sr.cheats.icandoanything": "AI現在有無限數量的任意道具。",
    "sr.cheats.kartracer": "駕駛礦車而不是奔跑。",
    "sr.cheats.revenge": "淘汰的玩家可以控制小雞炸彈。",
    "sr.cheats.ur2slow": "AI現在跑的超級快。",
    "sr.grand_prix.enabled": "大獎項設置",
    "sr.cheats.friendlyfire": "隊友傷害已啟用，小心點。",
    "sr.cheats.devrace": "創作者名單是可以遊玩的。",
    "sr.cheats.tryhard": "AI被替換成JohnGlacious。",
    "sr.lobby.save_state.absorption_at_race_start.5plus_players": "初始傷害吸收：多於5名玩家時",
    "sr.cheats.dickdastardly": "玩家在完成後保持冒險模式。",
    "sr.lobby.save_state.gamemode_preset_a.tactics_race": "遊戲模式預設A：策略競速",
    "sr.cheats.naturalregen": "玩家在非潛行狀態也能恢復生命。",
    "sr.lobby.custom_track_battle": "自訂地圖（對抗）",
    "sr.cheats.custom_ai.team": "隊伍： ",
    "sr.lobby.returned_to_custom_track_manager": "已返回自訂地圖管理器。",
    "sr.cheats.custom_ai.normal": "普通",
    "sr.lobby.teleported_to_track_coordinates": "你已經傳送到了你的地圖的預設坐標。",
    "sr.cheats.custom_lap_modifier.multiplier": "倍率： ",
    "sr.lobby.delete_current_track": "刪除當前地圖",
    "sr.villager.death.7": "我還年輕!",
    "sr.lobby.warp_and_edit_track": "傳送到地圖並開始編輯",
    "sr.villager.death.11": "我跑得很快。死的也很快。",
    "sr.lobby.fixed_missing_pos_calc_1": "[地圖編輯器] 記錄點找不到位置計算節點 ",
    "sr.villager.death.15": "啊wee改哈嗯嫦娥我剛不疤痕處哈維楚王嗡阿格王朔!!!!!!!!!!!!",
    "sr.lobby.fixed_missing_pos_calc_finish_line": "[地圖編輯器] 終點線找不到位置計算節點!最近的終點線節點已被設為位置計算節點。",
    "sr.villager.death.24": "我應該躲開的。",
    "sr.lobby.high_coordinate_warning": "[ !] AI行為以及其他一些功能將在坐標大於10,000時出現異常!",
    "sr.villager.finish.4": "那是一場艱苦的比賽!",
    "sr.lobby.for_info_read_help_section": "如需更多訊息，請點擊 \"幫助\"，並閱讀題為 \"幫助 \"的部分 ",
    "sr.villager.finish.9": "你喜歡我的速跑嗎？",
    "sr.gamemode_info.tactics_race_1": "策略競賽",
    "sr.gamemode_info.gauntlet_race_1": "The Gauntlet 挑戰",
    "sr.gamemode_info.timed_ko_fest_1": "限時擊殺",
    "sr.custom_track.music_track": "音樂曲目： ",
    "sr.villager.finish.15": "這本來可以做得更好的...",
    "sr.gamemode_info.3_lives_elimination_1": "3條命",
    "sr.custom_track.preview_image": "預覽圖： ",
    "sr.villager.finish.16": "我盡力了...",
    "sr.inventory.mph": "mph",
    "sr.inventory.mps": "mps",
    "sr.inventory.kph": "kph",
    "sr.lobby.options.admin_mode_on": "[設置] 啟用管理模式。只有管理員可以改變大廳的設置。",
    "sr.villager.ko.2": "我將會贏得這場比賽。",
    "sr.game.time_attack_time_remaining": " 秒 剩餘!",
    "sr.game.finished_in_position": "你完成了比賽，當前位置 ",
    "sr.game.nth_place": " 名!",
    "sr.lobby.options.race_ai_always_off": "[設置] 在競速模式下，AI將不會出現。",
    "sr.villager.ko.5": "哦!哦一個擊殺!我得到了一個擊殺!",
    "sr.game.ko": "KO!",
    "sr.game.eliminated": "淘汰!",
    "sr.lobby.options.race_ai_count_auto": "[設置] 在競速模式下，AI的數量將會根據地圖和性能自動調整。",
    "sr.villager.ko.10": "我是不能被討價還價的。我不能被講道理。我是一個AI。我什麼都不懂。",
    "sr.game.time_attack_ended": "排位模式結束!",
    "sr.game.time_attack_enabled": "排位模式!",
  "sr.game.steal_item": "大成功!你偷了一個物品,來自",
    "sr.lobby.options.ai_difficulty_auto": "[設置] AI水平已被設為自動（隨機，但會根據玩家表現平衡）",
    "sr.villager.ko.23": "永遠不要叫我傻瓜!",
    "sr.lobby.options.lobby_time_set_to": "[設置] 默認大廳時間已設為 ",
    "sr.villager.hurt.7": "我受傷了。",
    "sr.lobby.options.item_balance_checkpoint_splits": "[設置] 道具平衡：落後的玩家將會從道具箱中獲得更好的道具（與第一相比，基於檢查點個數）。",
    "sr.villager.hurt.11": "痛!痛!痛!",
    "sr.lobby.timed_ko_fest": "限時擊殺",
    "sr.lobby.3_lives_elimination": "3條命",
    "sr.lobby.options.item_balance_position": "[設置] 道具平衡：落後的玩家將會從道具箱中獲得更好的道具（基於前一位玩家距離）。",
    "sr.villager.interact.5": "有時我會夢到起司。你感覺到了嗎？起司。",
    "sr.lobby.vote_1": "為地圖1投票",
    "sr.lobby.vote_2": "為地圖2投票",
    "sr.lobby.vote_3": "為地圖3投票",
    "sr.lobby.arcade.escapecraft_blue": "Escapecraft系列的衍生產品。你能逃出地牢嗎？",
    "sr.lobby.arcade.mkmc": "一個迷你的戰鬥競速遊戲。Sprint Racer的前傳!",
    "sr.lobby.arcade.no_more_diamonds": "具有時間旅行機制的第三人稱冒險遊戲。",
    "sr.lobby.arcade.quattour": "一款合作冒險遊戲，玩法類似於經典的3D收集平台遊戲。",
    "sr.game.free_roam_track_select": "傳送至賽道選擇",
    "sr.lobby.arcade.rematch": "一個關於探索、購物和戰鬥的多階段PVP遊戲。",
    "sr.lobby.arcade.sky_scapers": "一款使用鞘翅飛行並躲避搜尋者的PVP遊戲。",
    "sr.grand_prix": "大獎賽",
    "sr.lobby.options.items_always_off": "[設置] 道具將在所有模式禁用",
    "sr.villager.interact.8": "我沒有東西和你交易!別問了!",
    "sr.grand_prix.cancelled_1": "大獎賽已被取消。",
    "sr.grand_prix.cancelled_2": "地圖將恢復普通模式運作。",
    "sr.grand_prix.exit_1": "退出大獎賽設置。",
    "sr.grand_prix.exit_2": "玩家將被送回大廳。",
    "sr.grand_prix.started_1": "一場大獎賽開始了!",
    "sr.grand_prix.random_battle": "隨機對抗",
    "sr.grand_prix.random_race": "隨機競速",
    "sr.grand_prix.random_track": "隨機地圖",
    "sr.grand_prix.lap_count_set_to": "[大獎賽] 該地圖的圈數計數器已被設為 ",
    "sr.grand_prix.set_track_order": "設置賽道順序",
    "sr.grand_prix.clear_all": "清除所有",
    "sr.grand_prix.start_grand_prix": "開始大獎賽",
    "sr.grand_prix.cannot_start_with_empty_sequence": "[ ! ] 賽道序列為空，無法開始大獎賽!",
    "sr.grand_prix.50_rounds_maximum": "[ ! ] 已達到50回合上限，你不能添加更多的回合了。",
    "sr.grand_prix.no_tracks_to_undo": "[ ! ] 沒有操作可供撤銷!",
    "sr.grand_prix.return_to_setup_room": "返回設置房間",
    "sr.grand_prix.track_settings": "賽道設置",
    "sr.grand_prix.track_sequence_cleared": "賽道隊列已被清空。",
    "sr.grand_prix.select_random_race": "隨機（競速）",
    "sr.grand_prix.select_random_battle": "隨機（對抗）",
    "sr.grand_prix.select_random_gamemode": "隨機模式和地圖",
    "sr.grand_prix.returned_to_gp_setup_room": "返回大獎賽設置房間。",
    "sr.grand_prix.returned_to_setup_room": "返回設置房間。",
    "sr.grand_prix.no_tracks_have_been_added": "沒有賽道被加入。",
    "sr.grand_prix.round": "回合",
    "sr.grand_prix.setting_round": "設置 -> 回合 ",
    "sr.grand_prix.set_a_track_sequence": "設置一個賽道隊列!",
    "sr.grand_prix.lap_count": "圈數： ",
    "sr.grand_prix.gamemode_variant": "遊戲模式： ",
    "sr.grand_prix.lap_default": "默認",
    "sr.grand_prix.gamemode_default": "默認（額外房間）",
    "sr.grand_prix.undo_previous_track": "撤銷上一個賽道",
    "sr.grand_prix.previous_track_removed": "上一個賽道已從隊列中移除。",
    "sr.lobby.time_attack": "排位模式",
    "sr.lobby.free_roam": "自由遊覽",
    "sr.lobby.custom_track_manager": "自訂賽道管理器",
    "sr.lobby.random_track_pool": "隨機賽道池",
    "sr.lobby.grand_prix_setup": "大獎賽設置",
    "sr.lobby.cancel_grand_prix": "取消大獎賽",
    "sr.lobby.battle_ai": "戰鬥AI",
    "sr.lobby.always_on": "總是啟用",
    "sr.lobby.singleplayer_only": "僅單人模式",
    "sr.lobby.not_available_on_realms": "領域服中不可用!",
    "sr.lobby.scores_will_not_be_saved": "檢測到領域服：分數將不會被保存。",
    "sr.lobby.cyan_team": "青隊",
    "sr.lobby.neutral_team": "中立（隨機分隊）",
    "sr.lobby.orange_team": "橙隊",
    "sr.lobby.bronze_medal": "銅牌",
    "sr.lobby.silver_medal": "銀牌",
    "sr.lobby.gold_medal": "金牌",
    "sr.lobby.diamond_medal": "鑽石獎牌",
    "sr.lobby.item_pickups_seeded": "啟用（固定種子）",
    "sr.lobby.item_pickups_off": "禁用",
    "sr.lobby.view_times": "查看記錄",
    "sr.lobby.time_attack_data_erased": "[ ! ] 排位模式數據已清除!",
    "sr.lobby.track_allowed": "賽道：可用",
    "sr.lobby.track_banned": "賽道：禁用",
    "sr.lobby.credits.partner": "合作伙伴",
    "sr.lobby.credits.additional_track_design": "附加地圖設計",
    "sr.lobby.credits.track_design": "地圖設計",
    "sr.lobby.credits.programming": "程序",
    "sr.lobby.credits.lead_developer": "首席開發者",
    "sr.lobby.credits.models_and_textures": "模型和材質",
    "sr.lobby.currently_idle": "當前已閒置。",
    "sr.lobby.currently_spectating": "當前已進入旁觀。",
    "sr.lobby.you_are_spectating": "你現在是一名旁觀者!",
    "sr.lobby.offer_join_game": "想要加入遊戲？",
    "sr.lobby.item_banned": "道具被禁用!",
    "sr.lobby.item_enabled": "道具已啟用!",
    "sr.lobby.need_admin_tag_item_room_1": "[ ! ] 你需要擁有 ",
    "sr.lobby.need_admin_tag_item_room_2": " Tag來進入道具房間!",
    "sr.lobby.need_admin_tag_extras_room_1": "[ ! ] 你需要擁有 ",
    "sr.lobby.need_admin_tag_to_enter_1": "[ ! ] 你需要擁有 ",
    "sr.lobby.need_admin_tag_extras_room_2": " Tag 來進入額外房間!",
    "sr.lobby.need_admin_tag_to_enter_2": " Tag才能進入這裡!",
    "sr.lobby.button.race_tracks": "競速地圖",
    "sr.lobby.button.battle_arenas": "對抗地圖",
    "sr.lobby.button.enable": "啟用",
    "sr.lobby.button.disable": "禁用",
    "sr.lobby.button.next": "下一個",
    "sr.lobby.button.previous": "上一個",
    "sr.lobby.save_state.save_state": "[保存狀態]",
    "sr.lobby.open_inventory_for_settings": "打開物品欄來進行設定。",
    "sr.lobby.save_state.failed_to_load": "保存大廳狀態失敗。",
    "sr.lobby.save_state.deleted_2": "。",
    "sr.lobby.save_state.loaded_1": "[保存狀態] 已載入",
    "sr.lobby.save_state.loaded_2": "。",
    "sr.lobby.save_state.deleted_1": "[保存狀態] 已刪除",
    "sr.lobby.save_state.saved_2": "。",
    "sr.lobby.save_state.saved_1": "[保存狀態] 當前大廳設置已被保存 ",
    "sr.lobby.save_state.save_number": "存檔欄位＃ ",
    "sr.lobby.save_state.save_title": "保存狀態",
    "sr.lobby.save_state.empty": "（空）",
    "sr.lobby.save_state.current_settings": "當前設定",
    "sr.lobby.save_state.item_banned": " 道具已禁用",
    "sr.lobby.save_state.items_banned": " 道具已禁用",
    "sr.lobby.save_state.track_banned": " 賽道已禁用",
    "sr.lobby.save_state.cheat_enabled": " 作弊已啟用",
    "sr.lobby.save_state.cheats_enabled": " 作弊已禁用",
    "sr.lobby.save_state.gamemodes.race_and_battle": "遊戲模式：競速和對抗",
    "sr.lobby.save_state.gamemodes.race": "遊戲模式：僅競速",
    "sr.lobby.save_state.gamemodes.battle": "遊戲模式：僅對抗",
    "sr.lobby.save_state.tracks.vote": "地圖選擇：投票",
    "sr.lobby.save_state.tracks.in_order": "地圖選擇：順序遊玩",
    "sr.lobby.save_state.tracks.player_choice": "地圖選擇：玩家指定",
    "sr.lobby.save_state.tracks.roulette": "地圖選擇：輪盤",
    "sr.lobby.save_state.items.always_on": "道具：總是啟用",
    "sr.lobby.save_state.items.battle_only": "道具：僅對抗",
    "sr.lobby.save_state.item_balance.on_time": "道具平衡：基於時間",
    "sr.lobby.save_state.item_balance.on_position": "道具平衡：基於位置",
    "sr.lobby.save_state.item_balance.off": "道具平衡：關",
    "sr.lobby.save_state.extra_chests.5plus_players": "額外道具箱：多於5名玩家",
    "sr.lobby.save_state.extra_chests.never": "額外道具箱：永不",
    "sr.lobby.save_state.difficulty_ramp_up": "難度增加： ",
    "sr.lobby.save_state.endless_mode": "無盡模式： ",
    "sr.lobby.save_state.bossbar_speedometer": "BOSS血條速度計： ",
    "sr.lobby.save_state.teams": "隊伍： ",
    "sr.lobby.save_state.team_auto_balance": "隊伍自動平衡： ",
    "sr.lobby.save_state.battle_ai": "戰鬥AI： ",
    "sr.lobby.save_state.race_ai": "競速AI： ",
    "sr.lobby.save_state.singleplayer": "單人遊戲",
    "sr.lobby.save_state.always_on": "總是啟用",
    "sr.lobby.save_state.race_ai_count": "競速AI 數量： ",
    "sr.lobby.save_state.battle_ai_count": "戰鬥AI 數量： ",
    "sr.lobby.save_state.auto": "自動",
    "sr.lobby.save_state.ai_difficulty.very_easy": "AI 水平：非常簡單",
    "sr.lobby.save_state.ai_difficulty.easy": "AI 水平：簡單",
    "sr.lobby.save_state.ai_difficulty.normal": "AI 水平：普通",
    "sr.lobby.save_state.ai_difficulty.hard": "AI 水平：困難",
    "sr.lobby.save_state.ai_rubberbanding": "AI 橡皮筋： ",
    "sr.lobby.save_state.default_lobby_time": "默認大廳等待時間： ",
    "sr.lobby.save_state.absorption_at_race_start.always": "初始傷害吸收：總是",
    "sr.lobby.save_state.absorption_at_race_start.never": "初始傷害吸收：從不",
    "sr.lobby.save_state.reset_music_on_death": "死亡時重設音樂： ",
    "sr.lobby.save_state.nearby_invisibility.always": "附近玩家透明：總是",
    "sr.lobby.save_state.nearby_invisibility.never": "附近玩家透明：從不",
    "sr.lobby.save_state.nearby_invisibility.5plus_players": "附近玩家透明：多於5名玩家時",
    "sr.lobby.save_state.gamemode_preset_a.standard_race": "遊戲模式預設A：標準競速",
    "sr.lobby.save_state.gamemode_preset_a.last_place_elimination": "遊戲模式預設A：末位淘汰賽",
    "sr.lobby.save_state.gamemode_preset_a.random": "遊戲模式預設A：隨機",
    "sr.lobby.save_state.gamemode_preset_b.timed_ko_fest": "遊戲模式預設B：限時擊殺",
    "sr.lobby.save_state.gamemode_preset_b.3_lives_elimination": "遊戲模式預設B：3條命",
    "sr.lobby.save_state.gamemode_preset_b.resource_control": "遊戲模式預設B：資源占領",
    "sr.lobby.save_state.gamemode_preset_b.random": "遊戲模式預設B：隨機",
    "sr.lobby.save_state.grand_prix_loop": "大獎賽循環： ",
    "sr.lobby.save_state.grand_prix_sfx": "大獎賽音效： ",
    "sr.lobby.custom_track_race": "自訂地圖（競速）",
    "sr.lobby.this_is_a_custom_track": "（自訂地圖）",
    "sr.lobby.custom_track": "自訂地圖： ",
    "sr.lobby.return_to_custom_track_manager": "返回自訂地圖管理器",
    "sr.lobby.new_custom_track_1": "新的自訂地圖 ",
    "sr.lobby.new_custom_track_2": " 已創建： ",
    "sr.lobby.custom_race_mode": "（競速模式）",
    "sr.lobby.custom_battle_mode": "（對抗模式）",
    "sr.lobby.click_to_rename_track": "[點此重命名此地圖]",
    "sr.lobby.track_location_set": "地圖坐標設置：",
    "sr.lobby.you_may_freely_edit_track": "你可以自由編輯你的地圖。",
    "sr.lobby.use_wool_to_enter_editor_mode": "使用快捷欄中的羊毛進入編輯模式。",
    "sr.lobby.choose_coordinates_for_track": "為你的地圖選擇一個坐標!",
    "sr.lobby.this_is_where_players_are_teleported": "當地圖完成載入時玩家將被傳送到這裡。",
    "sr.lobby.track_deleted": "地圖已刪除! ",
    "sr.lobby.create_new_track": "創建新地圖",
    "sr.lobby.test_current_track": "測試當前地圖",
    "sr.lobby.edit_medal_times_item": "編輯獎牌記錄時間",
    "sr.lobby.custom_track_help": "自訂地圖創建幫助",
    "sr.lobby.link": "連結： ",
    "sr.lobby.help": "幫助",
    "sr.lobby.set_coordinates_to_current_location": "將當前位置坐標寫入設置",
    "sr.lobby.track_config": "地圖配置",
    "sr.lobby.fixed_missing_pos_calc_2": "!最近的紀錄點已被設為位置計算節點。",
    "sr.lobby.edit_medal_times": "編輯獎牌記錄時間",
    "sr.lobby.click_digits_to_edit": "（點擊數字進行編輯）",
    "sr.lobby.clear_all_times": "[清除所有]",
    "sr.lobby.clear_best_times": "[清除最佳記錄]",
    "sr.lobby.now_testing_track": "現在正在測試地圖： ",
    "sr.lobby.use_command_block_to_exit_1": "如果要返回大廳，打開你的物品欄並點擊",
    "sr.lobby.use_command_block_to_exit_2": "命令方塊",
    "sr.lobby.use_command_block_to_exit_3": "。",
    "sr.lobby.test_track": "測試地圖",
    "sr.lobby.race_test": "[競速測試]",
    "sr.lobby.time_attack_test": "[排位模式測試]",
    "sr.lobby.auto_generate_position_calc_points": "自動生成位置計算節點？ ",
    "sr.lobby.battle_test": "[對抗測試]",
    "sr.lobby.target_attack_test": "[障礙擊破測試]",
    "sr.lobby.track_test_aborted_20_resets": "檢測到20次的重設!地圖測試終止。",
    "sr.lobby.black_wool_y0_causes_reset_1": "如果有 ",
    "sr.lobby.black_wool_y0_causes_reset_2": " 在y=0和玩家下方，它將會被重設!",
    "sr.custom_track.track_name": "地圖名稱： ",
    "sr.custom_track.change_name": "[修改]",
    "sr.custom_track.coordinates": "坐標： ",
    "sr.custom_track.change_coordinates": "[設置坐標]",
    "sr.custom_track.lap_count": "圈數： ",
    "sr.custom_track.supports_ai": "支持AI？ ",
    "sr.custom_track.checkpoints_per_lap": "每一圈需要的紀錄點數： ",
    "sr.custom_track.time_attack_targets": "排位模式目標數： ",
    "sr.custom_track.morning": "（早晨）",
    "sr.custom_track.noon": "（中午）",
    "sr.custom_track.sunset": "（黃昏）",
    "sr.custom_track.night": "（夜晚）",
    "sr.custom_track.weather": "天氣： ",
    "sr.custom_track.time_of_day": "時間： ",
    "sr.custom_track.weather_clear": "晴朗",
    "sr.custom_track.weather_rain": "雨",
    "sr.custom_track.weather_thunder": "雷暴",
    "sr.custom_track.daylight_cycle": "日夜循環： ",
    "sr.custom_track.time_limit": "時間限制： ",
    "sr.custom_track.random": "隨機",
    "sr.custom_track.preview_image_generic": "通用",
    "sr.custom_track.difficulty_rating": "難度： ",
    "sr.custom_track.difficulty.novice": "新手",
    "sr.custom_track.difficulty.intermediate": "中等",
    "sr.custom_track.difficulty.expert": "專家",
    "sr.custom_track.difficulty.master": "大師",
    "sr.custom_track.track_size": "地圖大小： ",
    "sr.custom_track.gauntlet_track": "The Gauntlet 地圖？ ",
    "sr.lobby.options.battle_ai_singleplayer": "[設置] 在對抗模式中，AI只會出現在單人遊戲中。",
    "sr.lobby.options.admin_mode_off": "[設置] 禁用管理模式。任何人都可以改變大廳的設置。",
    "sr.lobby.options.race_ai_singleplayer": "[設置] 在競速模式下，AI 只會出現在單人遊戲中。",
    "sr.lobby.options.race_ai_always_on": "[設置] 在競速模式下，總會出現AI。",
    "sr.lobby.options.battle_ai_always_on": "[選項] 在對抗模式下，總會出現AI。",
    "sr.lobby.options.battle_ai_always_off": "[設置] 在對抗模式下，AI將不會出現。",
    "sr.lobby.options.race_ai_count": "[設置] 在競速模式下，AI的數量為： ",
    "sr.lobby.options.battle_ai_count": "[設置] 在對戰模式下，AI的數量為： ",
    "sr.lobby.options.battle_ai_count_auto": "[設置] 在對抗模式下，AI 的數量將會根據地圖和性能自動調整。",
    "sr.lobby.options.ai_difficulty_easy": "[設置] AI水平已設為簡單",
    "sr.lobby.options.ai_difficulty_very_easy": "[設置] AI水平已設為非常簡單",
    "sr.lobby.options.ai_difficulty_normal": "[設置] AI水平已設為普通",
    "sr.lobby.options.ai_difficulty_hard": "[設置] AI水平已設為困難",
    "sr.lobby.options.ai_rubberbanding_on": "[設置] AI橡皮筋已啟用。AI將自動加速或減速以保持合適距離。",
    "sr.lobby.options.ai_rubberbanding_off": "[設置] AI橡皮筋已禁用",
    "sr.lobby.options.default_lobby_time": "[設置] 默認大廳時間已設為30秒（預設值）",
    "sr.lobby.options.restored_defaults": "[設置] 還原遊戲模式，地圖選擇和道具的默認設置",
    "sr.lobby.options.race_only": "[設置] 遊戲模式設為僅競速",
    "sr.lobby.options.race_and_battle": "[設置] 遊戲模式已被設為混合",
    "sr.lobby.options.battle_only": "[設置] 遊戲模式設為僅對抗",
    "sr.lobby.options.item_balance_off": "[設置] 道具平衡：禁用",
    "sr.lobby.options.items_all_gamemodes": "[設置] 道具將在所有模式啟用",
    "sr.lobby.options.items_battle_only": "[設置] 道具將在對抗模式啟用，競速模式禁用",
    "sr.lobby.villager_tip.26b": " 來直接結束當前效果。",
    "sr.lobby.options.map_performance_auto": "[設置] 地圖品質已設為 自動",
    "sr.lobby.options.map_performance_quality": "[設置] 地圖品質已設為 品質優先",
    "sr.lobby.options.map_performance_faster": "[設置] 地圖品質已設為 性能優先",
    "sr.lobby.options.bossbar_speedometer_off": "[設置] BOSS血量條速度計已禁用",
    "sr.lobby.options.bossbar_speedometer_on": "[設置] BOSS血量條速度計已啟用",
    "sr.lobby.bossbar_speedometer_is_singleplayer_only": "提示：BOSS血量條速度計僅在單人模式下可用!",
    "sr.lobby.options.allow_ai_finish_off": "[設置] 如果沒有活躍的的人類玩家，遊戲將立即結束。",
    "sr.lobby.options.auto_balance_on": "[設置] 隊伍自動平衡已啟用。",
    "sr.lobby.options.auto_balance_off": "[設置] 隊伍自動平衡已禁用。",
    "sr.lobby.options.difficulty_ramp_up_on": "[設置] 難度提升已啟用。遊戲會優先提供低難度地圖，隨著回合數增加，高難度地圖將逐漸解鎖。",
    "sr.lobby.options.cheats_disabled": "[設置] 所有作弊碼已禁用。",
    "sr.lobby.options.endless_mode_off": "[設置] 無盡模式已禁用。",
    "sr.lobby.options.teams_on": "[設置] 隊伍已啟用。",
    "sr.lobby.options.teams_off": "[設置] 隊伍已禁用。",
    "sr.lobby.options.track_selection_vote": "[設置] 地圖選擇方式已設為 玩家投票",
    "sr.lobby.options.track_selection_random": "[設置] 地圖選擇方式已設為 隨機",
    "sr.lobby.options.track_selection_in_order": "[設置] 地圖選擇方式已設為 順序遊玩",
    "sr.lobby.options.track_selection_player_choice": "[設置] 地圖選擇方式已設為 特定玩家選擇",
    "sr.lobby.options.track_selection_roulette": "[設置] 地圖選擇方式已設為 輪盤",
    "sr.lobby.options.absorption_5plus": "[設置] 在道具啟用且玩家數大於5時，玩家將在比賽開始時獲得傷害吸收效果。",
    "sr.lobby.options.absorption_never": "[設置] 在比賽開始時玩家將不會獲得傷害吸收效果。",
    "sr.lobby.options.restored_default_item_rules": "[設置] 恢復默認道具規則。",
    "sr.lobby.options.extra_chests_5plus": "[設置] 對於5人以上的團體，道具箱將在更大的簇（？）中產生。(適用於競賽模式)",
    "sr.lobby.options.crowd_sfx_on": "[設置] 人群音效將在大獎賽模式中播放。",
    "sr.lobby.options.grand_prix_loop_on": "[設置] 在頒獎階段結束後，將自動創建新的大獎賽。",
    "sr.lobby.options.grand_prix_loop_off": "[設置] 大獎賽將在頒獎階段後結束（除非啟用了無盡模式）。",
    "sr.lobby.options.item_balance_on__position": "[設置] 道具平衡：落後的玩家將會從道具箱中獲得更好的物品（基於前一位玩家距離）。",
    "sr.lobby.options.nearby_invisibility_never": "[設置] 附近的玩家將不會隱形。",
    "sr.lobby.options.nearby_invisibility_always": "[設置] 在競速模式下，附近的玩家將變得半透明。",
    "sr.lobby.options.music_reset_on_death_off": "[設置] 音樂將不會在死亡時重設。",
    "sr.lobby.quick_select.race": "快速選擇 (競速)",
  "sr.lobby.quick_select.battle": "快速選擇 (對抗)",
  "sr.lobby.quick_select.sort_by": "排序方式",
  "sr.lobby.quick_select.date_added": "添加日期",
  "sr.lobby.quick_select.difficulty": "難易度",
  "sr.lobby.quick_select.size": "大小",
  "sr.lobby.quick_select.alphabetical": "字母順序",
  "sr.lobby.quick_select.recently_played": "最近遊玩",
  "sr.lobby.quick_select.most_played": "最多遊玩",
  "sr.lobby.quick_select.random_sort": "隨機",
  "sr.lobby.quick_select.filter": "篩選",
  "sr.lobby.quick_select.all": "全部",
  "sr.lobby.quick_select.not_banned": "未禁用",
  "sr.lobby.quick_select.novice_tracks": "新手",
  "sr.lobby.quick_select.intermediate_tracks": "中級",
  "sr.lobby.quick_select.expert_tracks": "專家",
  "sr.lobby.quick_select.master_tracks": "大師",
  "sr.lobby.quick_select.tiny_tracks": "迷你",
  "sr.lobby.quick_select.small_tracks": "小",
  "sr.lobby.quick_select.medium_tracks": "中等",
  "sr.lobby.quick_select.large_tracks": "大",
    "sr.lobby.options.music_reset_on_death_on": "[設置] 音樂將在死亡時重設（在某些伺服器是必要的）。",
    "sr.lobby.options.only_admin_loads_save_states": "[設置] 只要管理員可以載入保存狀態。",
    "sr.lobby.villager_tip.1a": "你知道你可以按住",
    "sr.lobby.villager_tip.1b": "來恢復生命嗎？它在所有模式生效。尤其是對抗模式!",
    "sr.lobby.villager_tip.2": "嘗試多使用捷徑來完成比賽!只要你能到達記錄點，過程並不重要。",
    "sr.lobby.villager_tip.4": "如果你的經驗條在閃爍，這表明你進入了“受擊狀態”!你不能在此狀態下恢復生命和加速。",
    "sr.lobby.villager_tip.6": "你看到過別人破壞道具箱後留下的黃色藥水雲嗎？如果你跑過它，將會獲得輕微的速度提升!",
    "sr.lobby.villager_tip.7": "大多數陷阱和攻擊道具無法擊中使用了隱身道具的玩家!",
    "sr.lobby.villager_tip.8": "我一直在世界各地發現這些奇怪的微型龍蛋。它們都有有趣的名字。我想知道它們是用來做什麼的？",
    "sr.lobby.villager_tip.10": "你知道你可以在使用鞘翅飛行時用TNT擊退自己嗎？這很難做到，但它能給你帶來很高的額外速度!",
    "sr.lobby.villager_tip.11": "聽到我剛才發出的聲音了嗎？那是鐵砧砸在你臉上前發出的聲音。當你聽到這個聲音時，請嘗試使用速度提升或類似的道具來避免被鐵砧擊中!",
    "sr.lobby.villager_tip.13": "如果你在潛行時使用陷阱道具，它將會朝著你面向的方向扔出!",
    "sr.lobby.villager_tip.14": "在排位模式中，如果你用時短於賽道創建者的最佳時間，可能會發生一些特殊的事情!",
    "sr.lobby.villager_tip.15": "有一次我試著把強化的TNT直接扔到我的腳下。爆炸直接將我送入了近地軌道!",
    "sr.lobby.villager_tip.17": "在高處用鞘翅非常令人愉悅，你可以用非常快的速度俯衝下來!",
    "sr.lobby.villager_tip.18": "嘗試在附魔前堆疊速度提升。你一次最多可以同時附魔10個道具!",
    "sr.lobby.villager_tip.19": "想要像陷阱一樣使用TNT？丟出它們會比扔出它們更合適。",
    "sr.lobby.villager_tip.21": "我懷念過去的美好時光......事情曾經是如此簡單。這種牆繪隨處可見!",
    "sr.lobby.villager_tip.22": "你知道你正在大廳和一個村民講話嗎？",
    "sr.lobby.villager_tip.23": "Highlight Resort 是最好的地圖!!!誰贊成，誰反對。",
    "sr.lobby.villager_tip.24a": "不要跟任何人講我告訴過你這個...如果你在鞘翅平台將你發射到高空時反覆按下",
    "sr.lobby.villager_tip.25": "氦!你知道你可以投票嗎？打開你的物品欄，你可以投票重啟或結束當前遊戲!",
    "sr.lobby.villager_tip.26a": "當你不需要跳躍提升道具生效時，你可以快速按下 ",
    "sr.lobby.villager_tip.27b": "我找不到超市了!到底怎麼過去呢？",
    "sr.lobby.villager_tip.27c": "這地方不錯吧？",
    "sr.credits.track_design": "地圖設計",
    "sr.credits.game_lobby": "遊戲大廳",
    "sr.credits.music": "音樂",
    "sr.credits.custom_models": "自訂模型",
    "sr.credits.artwork": "美工",
    "sr.credits.map_trailer": "地圖測試",
    "sr.credits.testing_and_feedback": "測試與回饋",
    "sr.credits.localization": "本地化",
    "sr.credits.special_thanks": "特別感謝",
    "sr.credits.map_origins": "地圖起源",
    "sr.credits.thank_you_for_playing_1": "感謝遊玩本地圖，",
    "sr.credits.thank_you_for_playing_2": "!",
    "sr.cheats.spawn_kart": "生成卡丁車",
    "sr.cheats.get_revenge": "復仇!",
    "sr.cheats.knockback_stick": "擊退棒",
    "sr.cheats.skipped_a_checkpoint": "跳過一個檢查點。",
    "sr.cheats.that_was_your_only_skip": "這是你在這場比賽中的唯一跳過機會。不要錯過了!",
    "sr.cheats.oh_no": "哦不",
    "sr.cheats.honk": "汽笛聲",
    "sr.cheats.change_horn_1": "用 ",
    "sr.cheats.mute_horns_1": "用 ",
    "sr.cheats.mute_horns_2": " 來靜音所有喇叭。",
    "sr.cheats.cheats_library": "作弊碼圖書館",
    "sr.cheats.cheats_disabled": "作弊碼已禁用： ",
    "sr.cheats.cheats_enabled": "作弊碼已啟用： ",
    "sr.cheats.cheat_on": "[啟用]",
    "sr.cheats.cheat_off": "[禁用]",
    "sr.cheats.cheat_entry": "作弊碼輸入",
    "sr.cheats.entered_cheat": "成功輸入了作弊碼：",
    "sr.cheats.clearall": "所有作弊碼已清除。",
    "sr.cheats.active_cheats": "啟用的作弊碼",
    "sr.cheats.alwayssunny": "永日，沒有天氣效果。",
    "sr.cheats.alwaystimeattack": "遊戲模式已被鎖定為排位模式，並解鎖了它的多人模式限制!",
    "sr.cheats.bossfight": "AI現在是凋零。",
    "sr.cheats.boundless": "賽道邊界已禁用。",
    "sr.cheats.eieio": "小雞炸彈將會隨機生成。不論是什麼時候。",
    "sr.cheats.enchanter": "潛行來直接附魔手上道具。",
    "sr.cheats.fastmissiles": "導彈現在飛行的非常快。",
    "sr.cheats.featherfalling": "禁用摔落傷害。",
    "sr.cheats.getloaded": "箱子將包含雙倍道具。",
    "sr.cheats.homing": "某些道具現在以玩家為中心生效。",
    "sr.cheats.instagib": "玩家現在擁有一擊必殺的能力。",
    "sr.cheats.isbaby1b": "AI現在將是小型生物。",
    "sr.cheats.iseeyou": "玩家將始終發光。",
    "sr.cheats.nightvision": "玩家獲得永久夜視。",
    "sr.cheats.noafk": "玩家將不再被標記為閒置狀態。",
    "sr.cheats.punishment": "道具平衡反轉。",
    "sr.cheats.pushy": "爆炸現在會造成額外的擊退。",
    "sr.cheats.sadist": "在任何你想要的地方生成道具。",
    "sr.cheats.speedo": "玩家速度已修改。",
    "sr.cheats.spookyscary": "AI現在是骷髏。它們更加堅硬!",
    "sr.cheats.timeless": "時間限制已禁用（除了限時擊殺模式）。",
    "sr.cheats.trythemall": "所有作弊碼已解鎖。",
    "sr.cheats.turbo": "沒有道具冷卻。",
    "sr.cheats.woozy": "玩家將獲得永久的反胃。",
    "sr.cheats.cottonvoid": "秘密地圖!",
    "sr.cheats.flytra": "玩家將一直擁有鞘翅。",
    "sr.cheats.itemrain": "天上會下隨機道具雨。",
    "sr.cheats.jschlatt": "所有的音樂都被替換成Stal。",
    "sr.cheats.randomizer": "可用的作弊碼將隨機啟用或禁用。",
    "sr.cheats.samedayshipping": "道具箱將立即重新生成。",
    "sr.cheats.sticks": "所有玩家都有一根擊退棒。",
    "sr.cheats.allstar": "AI現在是隨機生物。",
    "sr.cheats.marathon": "所有地圖的圈數都翻倍。",
    "sr.cheats.pigstep": "所有音樂都被替換成Pigstep。AI現在是豬靈。",
    "sr.cheats.pranked": "陷阱箱有5%的機率生成物品!",
    "sr.cheats.touhou": "更多投擲物!",
    "sr.cheats.cargostadium": "改變 Cargo Bay 的布局。",
    "sr.cheats.customai": "對AI參數的完全控制。",
    "sr.cheats.customlaps": "地圖圈數偏移已應用。",
    "sr.cheats.horns": "轟轟",
    "sr.cheats.lenient": "每場比賽你可以錯過一個檢查點。",
    "sr.cheats.lowgravity": "玩家擁有緩降效果。",
    "sr.cheats.skyscapers": "玩家擁有鞘翅和無限的煙火火箭。",
    "sr.cheats.underworld": "秘密對戰區域!",
    "sr.cheats.help.lobby": "大廳",
    "sr.cheats.help.all_battle_arenas": "（所有對戰區域）",
    "sr.cheats.custom_ai": "自訂AI",
    "sr.cheats.speed_modifier": "最大速度修改： ",
    "sr.cheats.custom_ai.type": "實體類型： ",
    "sr.cheats.custom_ai.difficulty": "難度： ",
    "sr.cheats.custom_ai.baby": "（小型化）",
    "sr.cheats.custom_ai.use_global_setting": "使用全局設定",
    "sr.cheats.custom_ai.very_easy": "非常簡單",
    "sr.cheats.custom_ai.easy": "簡單",
    "sr.cheats.custom_ai.hard": "困難",
    "sr.cheats.custom_ai.tryhard": "非常困難",
    "sr.cheats.custom_lap_modifier": "自訂圈數編輯器",
    "sr.cheats.custom_lap_modifier.type": "類型： ",
    "sr.cheats.custom_lap_modifier.type_offset": "[偏移]",
    "sr.cheats.custom_lap_modifier.type_multiplier": "[倍率]",
    "sr.cheats.custom_lap_modifier.offset": "偏移： ",
    "sr.villager.death.1": "我死了!",
    "sr.villager.death.2": "哦，人類!",
    "sr.villager.death.3": "你說我死了是什麼意思？",
    "sr.villager.death.4": "這不公平!",
    "sr.villager.death.5": "但我還有許多值得我活下去的!",
    "sr.villager.death.6": "啊哦...我又死了。",
    "sr.villager.death.8": "你再罵!",
    "sr.villager.death.9": "遊戲太難了。",
    "sr.villager.death.10": "沒有人告訴我在競速模式裡都會死亡!",
    "sr.villager.death.12": "我還會回來找你的!",
    "sr.villager.death.13": "我似乎已經遺失了我獲得的所有分數。",
    "sr.villager.death.14": "救命啊! 我被搶劫了!",
    "sr.villager.death.16": "我不相信你會這樣做!",
    "sr.villager.death.17": "KO是什麼意思？",
    "sr.villager.death.18": "我已經失去了活著的能力。",
    "sr.villager.death.19": "你怎麼能這樣對我？",
    "sr.villager.death.20": "啊! 我現在很生氣!",
    "sr.villager.death.21": "不!我死了!",
    "sr.villager.death.22": "我正在墜落。",
    "sr.villager.death.23": "我現在很悲傷。",
    "sr.villager.death.25": "你要為此付出代價!",
    "sr.villager.finish.1": "漂亮的比賽!",
    "sr.villager.finish.2": "我覺得我做不到。",
    "sr.villager.finish.3": "我獲得了更高的分數嗎？",
    "sr.villager.finish.5": "至少我還保留著我的尊嚴。",
    "sr.villager.finish.6": "GG!不過如果我贏了，那就更好了。",
    "sr.villager.finish.7": "好吧，至少我試過了。",
    "sr.villager.finish.8": "我讓你們都贏了!",
    "sr.villager.finish.10": "我討厭我的程式設計。",
	"sr.villager.finish.11": "我討厭我的程式設計。",
    "sr.villager.finish.12": "我不敢相信我輸了!",
    "sr.villager.finish.13": "我撿到的都是什麼垃圾道具!",
    "sr.villager.finish.14": "這很有趣!",
    "sr.villager.finish.17": "GG",
    "sr.villager.finish.18": "擁擠的人群。",
    "sr.villager.finish.19": "誰能告訴我這些捷徑在哪裡嗎？",
    "sr.villager.finish.20": "你甚至還沒看到我的最終形態。",
    "sr.villager.ko.1": "哈哈，我抓到你了!",
    "sr.villager.ko.3": "你敢跟我打嗎？",
    "sr.villager.ko.4": "你覺得這些綠寶石怎麼樣？",
    "sr.villager.ko.6": "哈哈，你沒了!",
    "sr.villager.ko.7": "兄弟你的快遞不錯!",
    "sr.villager.ko.8": "我的人頭!",
    "sr.villager.ko.9": "我是最強的!",
    "sr.villager.ko.11": "你把我誤認為是一個被動生物了!",
    "sr.villager.ko.12": "好耶!更多的擊殺!",
    "sr.villager.ko.13": "哦，我做了一件事。",
    "sr.villager.ko.14": "這個村子對我們兩個人來說還不夠大。",
    "sr.villager.ko.15": "我抓到你了!",
    "sr.villager.ko.16": "我是這個遊戲的皇!",
    "sr.villager.ko.17": "我是這個遊戲的王!",
    "sr.villager.ko.18": "只有我能活著!",
    "sr.villager.ko.19": "這是最強者的證明!",
    "sr.villager.ko.20": "我贏了!我贏了!",
    "sr.villager.ko.21": "：）",
    "sr.villager.ko.22": "；）",
    "sr.villager.ko.24": "我正在贏得積分!",
    "sr.villager.ko.25": "村民得10分!",
    "sr.villager.hurt.1": "喔喔喔!",
    "sr.villager.hurt.2": "我好像受了傷。",
    "sr.villager.hurt.3": "好痛!",
    "sr.villager.hurt.4": "嘿，別鬧了!",
    "sr.villager.hurt.5": "啊，我被擊中了!",
    "sr.villager.hurt.6": "給我停下來!",
    "sr.villager.hurt.8": "這不是很好。",
    "sr.villager.hurt.13": "我正受到攻擊!",
    "sr.villager.hurt.14": "好痛!",
    "sr.villager.hurt.15": "哦不!",
    "sr.villager.interact.1": "你好。",
    "sr.villager.hurt.9": "煩人的傢伙!",
    "sr.villager.hurt.12": "好痛!",
    "sr.villager.hurt.10": "嘶!",
    "sr.villager.interact.2": "我現在不能跟你說話，我正在衝刺!",
    "sr.villager.interact.3": "你怎麼樣？",
    "sr.villager.interact.4": "嘿，不要再點我了!",
    "sr.villager.interact.6": "SUS。",
    "sr.villager.interact.7": "是是是，你也好啊。",
    "sr.villager.interact.9": "我被點了!",
    "sr.villager.interact.10": "你的點擊讓我感覺受到了侵犯。",
    "sr.villager.interact.12": "別碰我!",
    "sr.villager.interact.13": "泥嚎？",
    "sr.villager.interact.14": "阿巴阿巴",
    "sr.villager.interact.15": "你誰呀!",
    "sr.villager.start.1": "讓我們好好地比一場，如何？",
    "sr.villager.start.2": "我將贏得所有的積分!",
    "sr.villager.start.3": "哦兄弟，我終於能玩上這個了!",
    "sr.villager.start.5": "祝你好運!",
    "sr.villager.start.6": "我將要取得勝利!",
    "sr.villager.start.7": "小事一樁...",
    "sr.villager.start.8a": "你知道你能通過按下 ",
    "sr.villager.start.8b": "來強化你的道具嗎？試試看吧!",
    "sr.villager.start.9": "出發囉!",
    "sr.villager.start.11": "準備好接受教育吧!",
    "sr.villager.start.12": "我來了。",
    "sr.villager.start.13": "準備好輸了嗎。",
    "sr.villager.start.14": "這不像是我的村子...",
    "sr.villager.start.15": "好欸，是我最喜歡的地圖!",
    "sr.villager.start.16": "抓不住我!",
    "sr.villager.start.17": "御風而行。",
    "sr.villager.start.19": "我很危險，小心點。",
    "sr.villager.start.20": "祝所有人好運!",
    "sr.villager.start.21": "重返賽道，再一次。",
    "sr.villager.start.23": "獎盃將是我的!",
    "sr.villager.start.25": "大家好啊!",
    "sr.villager.start.24": "好吧......我是怎麼來的？",
    "sr.villager.start.26": "你好啊，人類!",
    "sr.villager.start.27": "o/",
    "sr.villager.start.28": "現在就投降，否則就準備好戰鬥!",
    "sr.villager.start.29": "你想聽聽我的混音帶嗎？",
    "sr.villager.win.1": "啊哈，我做到了!",
    "sr.villager.win.2": "不准叫我傻瓜!",
    "sr.villager.win.3": "我贏了!我贏了!",
    "sr.villager.win.4": "看看，我贏得了比賽!",
    "sr.villager.win.5": "我是最快的村民!",
    "sr.villager.win.7": "好耶，所有獎盃都是我的!",
    "sr.villager.win.8": "你太慢了!",
    "sr.villager.win.9": "我比你快4倍!",
    "sr.villager.win.10": "我比你快得多!",
    "sr.villager.win.11": "這是我的勝利!",
    "sr.villager.win.12": "我是最強的!",
    "sr.villager.win.15": "我是最大的贏家!",
    "sr.editor.config.breadcrumb.name": "AI 路徑點",
    "sr.editor.config.breadcrumb.name_edit": "編輯路徑點",
    "sr.editor.config.breadcrumb.id": "ID： ",
    "sr.editor.config.breadcrumb.direction_1": "路徑 1： ",
    "sr.editor.config.breadcrumb.direction_2": "路徑 2： ",
    "sr.editor.config.breadcrumb.direction_3": "路徑 3： ",
    "sr.editor.config.breadcrumb.hook_straight": "直線",
    "sr.editor.config.breadcrumb.hook": "連接方式： ",
    "sr.editor.config.breadcrumb.hook_left": "左轉彎",
    "sr.editor.config.breadcrumb.hook_right": "右轉彎",
    "sr.editor.config.breadcrumb.hook_random": "隨機",
    "sr.editor.config.breadcrumb.spread": "最大隨機擴散： ",
    "sr.editor.config.breadcrumb.event": "事件： ",
    "sr.editor.config.breadcrumb.event_none": "無",
    "sr.editor.config.breadcrumb.event_jump": "強制起跳",
    "sr.editor.config.breadcrumb.event_throw_pearl": "扔出終界珍珠",
    "sr.editor.config.breadcrumb.event_alt_route": "採取備用路線（取決於難度）",
    "sr.editor.config.breadcrumb.event_switch": "如果開關啟用則採取備用路線（取決於難度）",
    "sr.editor.config.breadcrumb.event_use_elytra": "使用鞘翅",
    "sr.editor.config.breadcrumb.event_redirect": "強制重定向附近的AI",
    "sr.editor.config.breadcrumb.event_reset": "強制重設附近的AI",
    "sr.editor.config.breadcrumb.event_want_item": "如果道具需求為高則切換路線",
    "sr.editor.config.breadcrumb.event_have_elytra": "如果有鞘翅則切換路線",
    "sr.editor.config.breadcrumb.event_use_firework": "使用煙火火箭前往下一個導航點",
    "sr.editor.config.breadcrumb.event_modifier": "事件修改器： ",
    "sr.editor.config.breadcrumb.event_modifier_na": "無",
    "sr.editor.config.breadcrumb.event_mod_jump_delay": "跳躍延遲： ",
    "sr.editor.config.breadcrumb.event_mod_throw_target": "投擲目標ID： ",
    "sr.editor.config.breadcrumb.event_mod_radius": "半徑： ",
    "sr.editor.config.breadcrumb.event_mod_mega_shortcut": "高級捷徑（需要高難度） ",
    "sr.editor.config.breadcrumb.require_onground": "需要在地面上： ",
    "sr.editor.config.breadcrumb.mid_air_elytra_path": "空中鞘翅路線？ ",
    "sr.editor.config.connector.name": "路徑點連接器",
    "sr.editor.config.connector.setting": "設置： ",
    "sr.editor.config.connector.direction_1": "路徑 1",
    "sr.editor.config.connector.direction_2": "路徑 2",
    "sr.editor.config.connector.direction_3": "路徑 3",
    "sr.editor.config.connector.direction_4": "路徑 4",
    "sr.editor.config.connector.direction_5": "路徑 5",
    "sr.editor.config.connector.control_tip_1": "用 ",
    "sr.editor.config.checkpoint.name": "記錄點",
    "sr.editor.config.checkpoint.name_edit": "編輯記錄點",
    "sr.editor.config.checkpoint.number": "記錄點數字： ",
    "sr.editor.config.checkpoint.sound": "音效： ",
    "sr.editor.config.checkpoint.y_trigger": "Y軸可觸發區域： ",
    "sr.editor.config.checkpoint.wrong_way_warning": "方向錯誤警告： ",
    "sr.editor.config.checkpoint.missed_cp_warning": "錯過記錄點警告： ",
    "sr.editor.config.checkpoint.position_calc": "路徑計算點？ ",
    "sr.editor.config.checkpoint.visual_indicator": "視覺指示器？ ",
    "sr.editor.config.checkpoint.set_point_2": " >> 按下以設置點2（結束點）",
    "sr.editor.config.checkpoint.set_point_done": "選定的區域已高亮顯示。",
    "sr.editor.config.elytrajump.name": "鞘翅平台",
    "sr.editor.config.elytrajump.jump_height": "跳躍高度： ",
    "sr.editor.config.elytrajump.ai_flight_target": "AI 飛行目標： ",
    "sr.editor.config.elytrajump.short": "[低]",
    "sr.editor.config.elytrajump.medium": "[中]",
    "sr.editor.config.elytrajump.high": "[高]",
    "sr.editor.config.elytrajump.auto": "[自動]",
    "sr.editor.config.elytrajump.breadcrumbs": "[AI導航點]",
    "sr.editor.config.finishline.name": "終點線",
    "sr.editor.config.finishline.name_edit": "編輯終點線",
    "sr.editor.config.itemchest.name": "道具箱",
    "sr.editor.config.itemchest.name_edit": "編輯道具箱",
    "sr.editor.config.itemchest.gamemode": "遊戲模式： ",
    "sr.editor.config.itemchest.battle_seed": "排位模式對抗地圖所用種子： ",
    "sr.editor.config.itemchest.race_seed": "排位模式競速地圖所用種子： ",
    "sr.editor.config.itemchest.resource_control_seed": "資源占領所用種子： ",
    "sr.editor.config.itemchest.visible_to_ai": "對AI可見？ ",
    "sr.editor.config.itemchest.race": "[競速]",
    "sr.editor.config.itemchest.battle": "[對抗]",
    "sr.editor.config.jumpboost.name": "跳躍提升",
    "sr.editor.config.playerstart.name": "玩家開始點",
    "sr.editor.config.playerstart.gamemode": "遊戲模式： ",
    "sr.editor.config.playerstart.time_attack_start": "排位模式開始點？ ",
    "sr.editor.config.playerstart.race": "[競速]",
    "sr.editor.config.playerstart.battle": "[對抗]",
    "sr.editor.config.resistance.name": "抗性提升",
    "sr.editor.config.resistance.duration": "持續時間： ",
    "sr.editor.config.scriptmove.drop_to_cycle": "（丟出物品來循環）",
    "sr.editor.config.scriptmove.number": "隊列位置： ",
    "sr.editor.config.scriptmove.start": "開始點？ ",
    "sr.editor.config.scriptmove.require_boost": "開始時要加速嗎？ ",
    "sr.lobby.options.map_performance_quality_plus": "[設置] 地圖品質已設為 最高品質",
    "sr.villager.interact.11": "沒時間說話了，我必須得贏!",
    "sr.editor.config.scriptmove.end": "結束點？ ",
    "sr.editor.config.speedboost.name": "速度提升",
    "sr.editor.config.speedboost.speed": "等級： ",
    "sr.editor.config.teleporter.name": "傳送點",
    "sr.editor.config.target.name": "排位模式目標",
    "sr.editor.config.target.possible_without_items": "沒有道具的情況下可能嗎？ ",
    "sr.editor.display.script_move": "腳本移動 %s",
    "sr.editor.display.script_move_start": "腳本移動 %s (開始點)",
    "sr.editor.display.script_move_boost_start": "腳本移動 %s (加速開始點)",
    "sr.editor.display.script_move_end": "腳本移動 %s (結束點)",
    "sr.editor.display.target": "排位模式目標",
    "sr.editor.display.target_pickups": "排位模式目標（道具：啟用）",
    "sr.lobby.options.allow_ai_finish_on": "[設置] 如果沒有活躍的人類玩家，遊戲將允許AI玩家完成比賽。",
    "sr.villager.start.4": "等等，我是誰？我在哪？",
    "sr.editor.give.scriptmove": "腳本隊列（丟出物品來配置）",
    "sr.editor.give.target": "排位模式目標（丟出物品來配置）",
    "sr.lobby.options.difficulty_ramp_up_off": "[設置] 難度提升已禁用。高難度地圖將始終可用。",
    "sr.villager.start.10": "我只是一個機器人。我不知道發生了什麼事。kok",
    "sr.lobby.options.endless_mode_on": "[設置] 無盡模式已啟用。分數不會被重設，不會有頒獎階段。",
    "sr.villager.start.18": "我很危險。",
    "sr.lobby.options.absorption_always": "[設置] 在道具啟用時，玩家將在比賽開始時獲得傷害吸收效果。",
    "sr.villager.start.22": "是我，村民!你最好得快點才行!"
}
